GENERAL RULES
1. The Participant only for Varsity.
2. The game consist of
two player (SINGLE MATCH).
3. The player will sit
face to face.
4. Players must show
their identity tag given by the EEC committee when entering the competition
room.
5. There should be no
communication in any form between the players and/or to the spectators during
the match. Communication can be made only to the regulator(s) or Committee.
6. REGULATION :
During the game, players are not allowed to:
a. Open any kind of
dictionaries, books or other reading materials.
b. Distract other
player’s attention in any way.
c. Leave the location of
the game by any cause, unless permitted by the regulator.
7. If a player wins
because of their opponent’s lateness, the margin of the winner will be +150 and
1vp, if both players don’t come both got 0.5 VP and 0 margin.
8. In each match, a
winning participant will get 1 VP, while the defeated participant will get 0
VP.
9. After the game, all
players must sign the score sheet, as to agree the final score. Once the score
sheet is signed, no objection can be made.
10. Tolerance of lateness
for the competing group is 15 minutes starting from the scheduled time.
11. The Committee reserves
the rights to disqualify a player who refused to be subjected to
the regulations of the game.
12. The Committee has full
authority with regard to the interpretation and modification, if necessary of
these rules, or if not stated in constitution. The decision of the Committee
with respect to these rules will be final and binding.
13. Total time for scrabble match is 40
(fourty) minutes.
1st Round – 2nd Round -> Australian Draw Pairing System
3rd Round – 6th Round -> King of the Hill/KOTH Pairing
System
COLLINS SCRABBLE DICTIONARY
Official Dictionary:
Collins Scrabble Word List Dictionary
2015 /CSW15
Participant:
The Participant is general. General only for varsities
in the 1st year and students/participants as independent not
represent their school or institutions . The quota are 100 persons.
THE GAME
Before
1. Before the game is
started, if requested by either of the player, the liaison officer (LO) will
count the tiles. After counted, the tiles are put back in the box or sack and
scrambled.
2. Every player will draw
a tile at random. The player who got star (in KOTH or Australian Draw)
will play first.
3. After the first player
is set, all tiles used in the placement drawing will be put back to the box or
sack and scrambled. The players will then draw 7 (seven) tiles each from the
box or sack, starting from the first player, then goes in a clockwise fashion
(to the left side of the first player).
During
1. The first player will
combine two or more tiles into a legal word and placed across the “star” sign
in the middle of the game board. The placement is only either vertically or
horizontally. After the first player is done, then the turn goes to the next player,
clockwise.
2. Players can put only
one tile to make word(s), except in opening moves.
3. Total time for 1
scrabble match is 40 (fourty) minutes.
4. After finishing
his/her turn, the player has to say “finish” and after that, he/she has to
count the score from each turn himself/herself and announces it to the other
players.
5. The “challenge” can be
made after the player in turn said “finish” and before the scoring sheet is
written completely.
6. If a player has 3
(three) or more tiles with the same letter, he/she is not allowed to replace
the tiles.
7. To replace the
tile(s), the player must say “exchange” first and put down the replaced tile(s)
into the box or sack, scramble the tiles, and then take the tiles in the exact
number he/she put down. If the tiles in the sack are 10 or less, the player
cannot replace his/her tiles but is still allowed to make a pass.
8. If a word is
challenged, the Liaison Officer (LO) will check the word according to the
regulation and/or ask the dictionary checker to check the word according to the
official dictionary (Collins Scrabble Word List Dictionary 2015 /CSW15).
9. If the challenged word
is legal, then the challenged player score will get additional 5 points.
10. If a word is not
challenged by either of the other players from the opposite groups, the word is
considered correct.
11. If the first word of
the game is challenged, and the word turns out to be illegal, the double word
tile (the star signed tile at the centre of the board) is still available for
use at the next turn. This rule of availability also applies to other
double-word, triple-word stars which challenged word is illegal.
12. The game ends if any
of these conditions fulfilled:
a. A player has used all of
his/her tiles and there are no tiles left in the sack.
b. The time is over.
13. A player will be
decided as the winner of the game when:
a. The total score of the
player is the highest when the game is ended.
b. The committee
disqualifies the opposite player by any reason.
c. The opposite player
walks out.
SCORING
SYSTEM
1. The value of the word
which passes the ‘star’ sign (the first word) is doubled.
2. The scoring is based
on the value of each tile combined with the premium box (es) used. The blank
tile has no value of its own.
3. Premium boxes scoring:
a. Light blue Double the
value of the tile.
b. Dark blue Triple the
value of the tile.
c. Light red Double the
score of the word(s) which crosses it.
d. Dark red Triple the
score of the word(s) which crosses it.
4. If a word passes the
blue and red premium boxes at the same time, then the score is counted based on
the value of each tile doubled or tripled by the blue box (es), then accumulated
by other tiles to be doubled or tripled based on the red box (es).
5. The premium boxes are
only valid for the first input. For the next usage, the value of the tile and
words are back to normal.
6. If two or more words
are formed in a turn, then all the score made are counted. Example: “pace” (put
horizontally) is added with the word “start” (put vertically) with the letter s
in front of the letter “p” in pace so that it becomes “space”. The score is the
score of the word “space” added with the word “start”.
7. If two or more words
are formed in a turn and the letter that is used in both words is in a premium
box, then all the score made are counted. Example: “pace” (put horizontally) is
added with the word “start” (put vertically) with the letter s in front of the
letter “p” in pace so that it becomes “space, and s is in the red premium box.
The score is the score of the word “space” added with the word “start”.
8. If player be able to
use seven tile in one turn, he/she will receive additional fifty bonus points.
9. At the end of the
game, the score of each player will be subtracted with the cumulative value of
unused tiles by the players.
10. If a player uses all
his tiles to end the game, then the total score is added with 2(two) times
cumulative value of unused tiles of the other players, the other player’s score
doesn’t subtracted.
11. At the end of the
game, the scores of the two players from each group will be added to determine
the winner of the game.
Pairing System
Pairing system is basically a system to determine every match up in each
round. There are two kinds of pairing system that will be implemented in this
competition:
1. Australian Draw
Australian Draw is a pairing system based on power match (1st rank meet 2nd
rank, 3rd rank meet 4th rank and so on) with no repetition in a period of time,
usually one day. Thus, if a participant meets the same opponent for the second
time in the same day, the pairing will be reshuffled automatically so they
won’t play against each other again in the same day.
2. King of the Hill
King of the Hill is a pairing system based on power match (1st rank meet
2nd rank, 3rd rank meet 4th rank and so on) with repetition. More than one
meeting is allowable.
You can download form registration in link below:
http://tinyurl.com/eia2017registration
or
http://drive.google.com/file/d/0Bw2F8_xq9shbSk9LaWt1YmJTME0/view?usp=drivesdk
CONTACT PERSON
Risna : 085717471271
Jefry : 082178028084
Jefry : 082178028084

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